It can be a bit confusing at first, but some simple examples should clear it up. Imagine you are creating a game. You want to be able to place a “block” on the screen, so that when a character stands on it, they don’t fall down. If you are using a game development framework, instead of coding where to put the block, you could just type in a text field the coordinates you want the block. The framework looks at what you typed in and does the rest. There is essentially no coding that needs to be done. Now, most frameworks do not add that much abstraction and there is still lots of coding done, however, frameworks definitely can make the process of creating applications and software much more efficient.
You see, a framework is essentially a reusable constant design that can be used to develop similar but not identical applications. So, while two different applications may use the same framework, the result is not always the same. The flexibility that some frameworks can offer is amazing as it allows for developers to create what they want more quickly without having their creativity limited. The way this works is that a framework identifies the barebones foundation of the kind of software they are looking at. For example, every single game has characters, therefore, a game development framework will always address character creation. No matter what kind of game you are making, it is likely that you will need characters. So whether you are building a 3D game or a 2D game, that framework could be useful to you as a developer.
Basically, frameworks work as the foundation for a certain kind of application. It is then the developers duty to fill in the gaps and complete the software. So, the framework may say, “Hey, you need these things (characters, scenes, items, etc.) in your game.” And the developer responds by implementing those generic things into their application. The developer is responsible for actually detailing the specifics of each thing, however, the framework is responsible for ensuring that those things are in the software in the first place. In many ways, a framework can be compared to an Interface within Java.
To put it simply, frameworks save a lot of time and tedious programming. Of course a game developer knows that they need characters and scenes, but what is the point of rewriting the same code over and over for each game they create. Rather, they can just create a framework and use it in every single game they make so that the basics are already laid out. Without frameworks, life as a software or web developer would be very tedious and more difficult. So, the next time you want to put your ideas to the test and actually create an application, look for any related frameworks that could help you on your journey. Because like the title says, they are pretty cool.
Programming Languages and Resources for Web Developers
Discussed coding languages are well suited for those interested in pursuing a career in web design and development; however, other options are mobile App design and development, system admin and software engineering. It is advisable to consult with an IT counselor to understand what options best fits your skills. For instance, if you want to be a software engineer, learning HTML and CSS might not fit the bill. Here is an excellent article for learning more on coding and technology career roadmap. Once you know what career path you wish to pursue, you can make a plan on what, when, and how to learn. There are lots of online resources for learning coding and technology in general. For teenagers and high school students, High School Technology Services offers variety of hands-on training. For adults and professionals, Coding Bootcamps and DC Web Makers Companies offer basic to advance project-based programming and technology classes.